Last week I spent some time playing with an older project that I haven't touched in a while. It's an evolution sim where virtual creatures are controlled by artificial brains.
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Virtual creatures. The white lines are trails. |
In my senior year of college, I took that concept and turned it into a game. The idea was that the creatures would evolve as you fight them to get better at avoiding you. It was a fun little shooter, however, the evolution aspect never really played out well.
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Virtual brain. |
In my opinion, it wasn't a failure of the concept so much as a failure of my models. It turns out it's actually quite difficult to design a system that evolves well. Someday, I would like to make a spiritual successor to that original game once I've settled on a better model.
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Selection. My senior game project. © 2011 DigiPen Institute of Technology |
For now though I'm going to move on to other things. I recently discovered
packrat parsers, and was inspired to work on the programming language I designed. If all goes well, I'll probably dedicate a few weeks to the task.
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