Showing posts with label real. Show all posts
Showing posts with label real. Show all posts

Tuesday, January 28, 2014

All Aboard the Tangent Express

So, when I began working on adding 'simple physics' to last week's project, it got me thinking about rigid body dynamics (a.k.a. game physics) and how to apply geometric algebra to it. Not surprisingly, I ended up on a tangent. You'd think I'd know better by now.