So way back when I wrote this post, I mentioned I was working on a regular expression parser. I put that on the back burner for a while, but decided to revisit it this last week. I based my implementation on this article. I felt pretty pleased with myself once I got it working, though I'm still working on submatch tracking. Once that's done, I'll be able to use it to parse text based files like OBJ and PLY.
I feel like I should address why I'm not using any 3rd party engines or libraries. It's not exactly a wise choice for a game developer, especially for an indie. I don't really have a good reason beyond that I don't want to. I want to use this time as much for learning as for game development, and I enjoy tackling these sorts of problems. I like doing things my own way, and I get a certain kind of foolish pride out of knowing that all the code was written by me. Good choice or not, I'm going to stick to that.
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