Thursday, October 10, 2013
Debugging: Hours of Hard Work Just to Break Even
Today I fleshed out the GUI system and made it usable. I added in a sub-menu to test it out; it should be easy enough to fill out the items as I need them. Aside from that, I got sidetracked with a handful of annoying bugs that took a while to track down. One was in my bitmap importer. It was turning some of my textures red. There was another with a small change I made to the input system. Turns out I just wasn't calling the function. The goal for tomorrow is to be able to order robots to be built. Not sure how long it'll take me to write AI for the bots to actually carry out those orders. I've been playing a little Dwarf Fortress in my spare time hoping that I might pick up some ideas on how to implement it. Additionally, I headed into the city and had a few beers with some people I know, because it's important to leave the house occasionally.
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