Monday, September 23, 2013

So It Begins!

So after saving lots of money and quitting my job, it's finally time to begin making an indie game! An endeavor that will hopefully become my career. I'm excited and terrified, but hopeful.

For months I tossed around game ideas in my head, but I eventually settled on one: a game about terraforming Mars with self-replicating robots. The game will focus on resource management, and will play somewhat like Dwarf Fortress. The player's job is to plan and issue commands, which the robots carry out automatically.

I expect the project to start slowly. The first few weeks will be likely be dedicated entirely to research and design. I'd like to try for daily updates on this blog. I probably wont have much to say in the first few weeks, but I want to get in the habit.

I've done some brainstorming and research already. Today I started refining those ideas and fleshing out the details. Robot types, resource types, player goals and actions, etc. In particular, I'm also considering the 'big problems' of terraforming. The long term player goals that need to be met. These include things like raising the temperature, improving the atmosphere, shielding from radiation, etc. All large-scale actions will have multiple effects; some good and some bad. An important part of the gameplay will be balancing the effects of your decisions.

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